AI Insights · Timothy · October 2024
Top 5 First Person Games in Oceania Q3 2024
Explore the performance trends of the top five first-person games in Oceania during Q3 2024, highlighting key metrics like downloads, revenue, and active users.
In the third quarter of 2024, the top five first-person games in Oceania showed varied performance trends across downloads, revenue, and active users. Data from Sensor Tower provides insights into these metrics, highlighting the dynamic landscape of mobile gaming in the region.
My Superstore Simulator by Game District LLC saw a remarkable increase in weekly revenue, starting from $104 in mid-July and peaking at approximately $9.1K by the end of September. Weekly downloads followed a similar upward trajectory, beginning at around 565 and reaching an impressive 43.3K. Active users also grew significantly, from 550 to over 84.9K, marking a strong engagement with the game.
Call of Duty®: Mobile, published by Activision Publishing, Inc., maintained a steady revenue stream, starting at $191.5K and seeing minor fluctuations to end the quarter at approximately $163.6K. Downloads showed a slight downward trend, moving from 9.5K to around 8.9K weekly, while active users remained stable, hovering around 100K throughout the quarter.
Camo Sniper from SUPERSONIC STUDIOS LTD experienced modest weekly revenue, fluctuating between minimal amounts, peaking at $26 by the end of September. Downloads varied, starting at 8.9K and ending with a sharp increase to 10.8K. Active users showed consistent growth, from approximately 61.8K to 75.7K, indicating a solid user base.
Hunting Sniper: Showdown presented a stable performance in terms of revenue, ranging from $23.6K to $42K. The game saw weekly downloads fluctuate between 4.3K and 7.6K. Active users exhibited a slight upward trend, starting at 16.6K and reaching 19.2K by the end of the quarter.
Finally, Royal Cooking: Kitchen Madness by Matryoshka Games (CY) LTD saw its revenue peak at $1.8K in mid-July before stabilizing around $1.5K. Downloads varied throughout the quarter, starting at 4.7K and ending with a spike to 8.4K in the last week of September. Active users increased from 16K to 28.6K, showing growing player interest.
These trends reflect the dynamic nature of the gaming market in Oceania. For more detailed insights into the performance of these games, visit Sensor Tower.